![]() The level editor was an important feature in the previous instalment in the series, and Clarke suggests that it will prove itself to be an even more substantial part of the sequel: This freedom even extends to the more aesthetic sides of the levels, such as soft, pulsating lights to projected text on the walls that features prominently in the single player story. The only difference is obviously we're developing on computers and the level editor uses the GamePad. The tools in the level editor are the tools that we've used. Speaking to us at EGX, Rob Clarke gives a deeper look into the editor's capabilities: ![]() ![]() Stealth Inc 2 is a puzzle platformer of a different kind coming to Wii U later this year, and it's been known for a while that the game would feature a level editor, but the level of freedom is probably greater than you expected.
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